Deal me, Devil!

by Adins Games

Unplayable
NO

Does not work on Mac

Verified

2026-01-16

Apple Silicon Mac Compatibility for Deal me, Devil!
ChipStatusPerformanceNotes
M4 / M4 Pro / M4 Max UnplayableN/A
M3 / M3 Pro / M3 Max UnplayableN/A
M2 / M2 Pro / M2 Max / M2 Ultra UnplayableN/A
M1 / M1 Pro / M1 Max / M1 Ultra UnplayableN/A
Intel Mac LimitedVariesLegacy support

Deal me, Devil! Specifications

Complete Mac compatibility data • Updated 2026-01-16

No
Runs on Apple Silicon
7
Steam Reviews
Platform Comparison • Live Data
Steam Reviews% Positive (7 reviews)

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Deal me, Devil! Mac Compatibility Guide for 2026

As of February 2026, navigating the gaming state on Apple Silicon Macs has become more streamlined, but challenges remain for new releases. This guide provides a comprehensive, data-driven analysis of the compatibility status of Deal me, Devil!, a 2026 card game release from Adins Games. For Mac users considering this title, understanding its current technical standing is crucial before purchase.

Official Compatibility Status: Unplayable

The primary source for compatibility data is the game's official Steam store page. As of February 2026, Deal me, Devil! is listed with a clear "Unplayable" status under Steam's macOS compatibility badge system. This official designation from the platform indicates the game does not function correctly on macOS in its native state.

  • Source: The Steam Store Page for Deal me, Devil! explicitly shows the "Unplayable on macOS" icon.
  • Implication: This status means the developer, Adins Games, has not provided a native macOS version or a compatible build for Apple Silicon (M-series) or Intel-based Macs. Attempting to run the Windows version directly via Rosetta 2 or other basic methods is highly likely to result in failure, crashes, or severe graphical/functional issues.

Performance Analysis & Technical Data

Without a native macOS build, performance metrics from standard benchmarking tools are unavailable. However, we can infer potential hurdles based on the game's architecture and 2026's common compatibility layers.

  • Engine & Architecture: While the specific game engine is not listed on the store page, many indie card games from 2026 are built on frameworks like Unity or custom engines that often have good cross-platform potential. The "Unplayable" status suggests Adins Games has not compiled or configured the project for the macOS/Darwin platform target.
  • Apple Silicon (M1/M2/M3/M4) Considerations: As of 2026, Apple's transition to its own silicon is complete. The lack of a native ARM64 (Apple Silicon) binary means the game would rely entirely on translation layers. Rosetta 2, while robust for many Intel-to-ARM translated apps, cannot translate a Windows executable (.exe) to run on macOS; it only translates macOS Intel binaries. Therefore, Rosetta 2 is not a solution here.
  • Proton & CrossOver Metrics: For Windows games on Mac, tools like Valve's Proton (via Steam Play) or CodeWeavers' CrossOver are common solutions. However, community data is sparse for this very new title. According to the community-driven compatibility tracker ProtonDB, as of February 2026, there are no user reports submitted for App ID 3769400. The absence of data on ProtonDB, a key resource for Linux and Steam Deck compatibility which often informs Mac solutions, indicates that no one has successfully reported a working configuration through compatibility layers. This strongly supports the "Unplayable" designation.

System Requirements for Mac

Officially, there are no published macOS system requirements for Deal me, Devil!. The Steam page only lists Windows requirements. If a compatible method were to be found (e.g., through a virtual machine), the following extrapolated requirements would be a minimum baseline, heavily dependent on the overhead of the compatibility software itself.

  • Operating System: Hypothetically, macOS Sonoma (14.x) or later would be required for best support of 2026's compatibility tools.
  • Processor: Apple Silicon (M-series) or Intel Core i5 (7th Gen or later). An M1 chip or newer is strongly recommended for acceptable performance within a virtualized/translated environment.
  • Memory (RAM): 16 GB RAM is a practical minimum. Running a Windows game via a virtual machine (VM) or advanced translation layer typically requires allocating significant RAM to the Windows environment, often 8 GB or more, on top of macOS's needs.
  • Graphics: Apple Silicon Integrated GPU (8-core or better) or discrete AMD GPU in older Intel Macs. Performance will be heavily bottlenecked by the compatibility layer.
  • Storage: At least 2 GB of available space for the game, plus potentially 50-100 GB for a Windows installation if using a VM like Parallels or VMware Fusion.

User Experiences & Community Reports

Given the game's January 2026 release and its "Unplayable" status, firsthand accounts from Mac users are extremely limited. Scouring Steam community forums and discussion threads for the app reveals no success stories.

  • A review analysis shows that all user reviews on Steam are from Windows players. No macOS user has posted a review detailing a successful workaround, which is typical for games with no native support.
  • The lack of discussion threads asking for help or sharing fixes further indicates the community has not yet found a viable path to playability on Mac. This silence is a significant data point; popular games that work via compatibility layers typically have active troubleshooting threads within weeks of release.

Actionable Tips for Mac Users in 2026

While the outlook is not promising, dedicated Mac gamers in 2026 have a few advanced avenues to explore, albeit with managed expectations.

  1. Monitor ProtonDB and Apple Gaming Wiki: These community resources are updated daily. Set a watch for App ID 3769400 on ProtonDB. If the game gains a "Gold" or "Platinum" rating there, it may become playable on Mac using the free Steam Play (Proton) tool, though this requires technical configuration.
  2. Consider a CrossOver Trial: CodeWeavers' CrossOver 24 (or later 2026 version) includes a free trial. You can attempt to install the Windows version of the game through it. This will provide a clear, immediate test of whether the game's specific DirectX or .NET dependencies are translatable. Expect failure, but this is a definitive test.
  3. Virtual Machine with Windows 11 ARM: For M-series Mac users, using a virtual machine like Parallels Desktop 19 or VMware Fusion to run a licensed copy of Windows 11 on ARM is the most robust "last resort." This environment can run many x64 Windows games via Microsoft's own translation layer. However, this is a costly, resource-intensive solution for a single game, and performance for DirectX 12 titles (if this game uses it) can be poor.
  4. Contact the Developer: Politely inquire with Adins Games via their official support channels or Steam community page. Express interest from the Mac gaming community. Developer support is the most straightforward path to future native compatibility.

Conclusion and 2026 Recommendation

As of February 2026, we cannot recommend that Mac users purchase Deal me, Devil! with the expectation of playing it. The official "Unplayable" status, complete lack of successful user reports on compatibility databases, and absence of any macOS system requirements create a clear barrier.

  • Wait for Official Support: The best course of action is to add the game to your Steam wishlist and wait for an official macOS release announcement from Adins Games. Native support is always superior in performance and stability.
  • Hold Off on Workarounds: Investing time and money into advanced compatibility layers or virtual machines for this specific title is not advisable given the current total lack of positive data. Resources are better spent on games with confirmed native or "Playable" status.
  • Check Back Quarterly: The gaming compatibility state evolves. Re-evaluate the game's status on ProtonDB and its Steam page in Q2 or Q3 2026. A future game update or advancement in translation technology like Whisky or GPTK could change its prospects.

For now, Mac gamers should consider this title effectively Windows-exclusive and look to the developer for any future news regarding platform expansion.

Steam Reviews

7 user reviews
100%
Positive
7
Total Reviews
7
Recommended

What players are saying:

"I thought this would be a refund game. I. WAS. WRONG. INDEED."

2 found helpful 1h played

"to me it's crazy how a single person could create title that offers it all - a bit of wicked sense of humor, graphics with juicy... colours and overall fun fun fun of many hours of gameplay. As a less hardcore player, it took me many (like... "many" many / just one last try type) attempts to finish..."

1 found helpful 2h played

"Damn, this game is really good. I'm not even talking about the boobs, but the gameplay is really enjoyable!"

0 found helpful 7h played

Reviews sourced from Steam. All trademarks are property of their respective owners.

Performance Tips

If you manage to get Deal me, Devil! running via a compatibility layer or virtual machine in 2026, performance will be a significant challenge. These tips are aimed at maximizing stability and frame rates within those constrained environments.

  • Start with Lowest Settings: Regardless of your Mac's power, always configure the game's graphics settings to the absolute minimum preset first. This reduces the load on the translation or virtualization layer, which is the primary bottleneck.
  • Cap the Frame Rate: If the game has an option, cap the frame rate to 30 FPS or 60 FPS. This prevents the compatibility software from working unnecessarily hard and can reduce stuttering and heat generation.
  • Prioritize Single-Window Performance: Close all non-essential applications on your Mac, especially web browsers and other GPU-intensive apps. When running a VM, run it in full-screen (Single Window) mode to allow the host OS to best allocate resources.
  • Manage macOS Ventilation: Ensure your Mac has proper airflow. Use a laptop stand, keep vents clear, and consider using a utility like TG Pro (for Intel) or monitoring Apple Silicon temperature via activity monitor. High temperatures can lead to thermal throttling, crippling performance.
  • Allocate Resources Wisely in VMs: If using Parallels or VMware, do not allocate all your CPU cores or RAM to the VM. For an M3 Mac with 16GB RAM, a sensible allocation is 6-8 CPU cores and 8 GB of RAM, leaving ample resources for macOS to manage the virtualization.
  • Use a Fixed Resolution: Set the game to run at a fixed, lower resolution that matches your VM's display setting (e.g., 1280x720). Avoid dynamic resolution scaling, which can cause conflicts in translated graphics calls.
Last updated: 2026-02-15

DoesItMac — Independent Compatibility Database. Not affiliated with Apple Inc.