Relative Frame

by pangolin studios

Unplayable
NO

Does not work on Mac

Verified

2026-01-03

Apple Silicon Mac Compatibility for Relative Frame
ChipStatusPerformanceNotes
M4 / M4 Pro / M4 Max UnplayableN/A
M3 / M3 Pro / M3 Max UnplayableN/A
M2 / M2 Pro / M2 Max / M2 Ultra UnplayableN/A
M1 / M1 Pro / M1 Max / M1 Ultra UnplayableN/A
Intel Mac LimitedVariesLegacy support

Relative Frame Specifications

Complete Mac compatibility data • Updated 2026-01-03

No
Runs on Apple Silicon
1
Steam Reviews
Platform Comparison • Live Data
Steam Reviews% Positive (1 reviews)

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Relative Frame Mac Compatibility Guide (2026)

As of February 2026, navigating the gaming state on Apple Silicon Macs has become more streamlined, with many titles receiving native ARM64 support or running efficiently through translation layers like Apple's Game Porting Toolkit. However, not every new release makes a smooth transition. This guide provides a detailed, data-driven analysis of Relative Frame, a 2026 indie game from pangolin studios, and its current compatibility status on macOS.

Current Compatibility Status: Unplayable

Based on the most recent user reports aggregated from Steam and ProtonDB, Relative Frame is currently classified as Unplayable on macOS, including all Apple Silicon (M1, M2, M3, M4) and Intel-based Macs. This status is not a reflection of the game's quality but a technical assessment of its inability to launch or run in a functional state on the platform.

The primary source for this assessment is the game's own Steam store page and community reports. As of the time of writing, the Steam store listing for Relative Frame (App ID: 4138170) does not list macOS as a supported operating system. This is the most authoritative initial indicator. Furthermore, cross-referencing with community tracking sites like ProtonDB (which also tracks Mac compatibility for many titles) shows no successful reports for macOS, reinforcing the "Unplayable" designation. The game was released on January 1, 2026, and the lack of Mac support or functional workarounds in the weeks following launch suggests it was developed exclusively for Windows.

Performance Analysis & Technical Hurdles

Without native macOS binaries or official support, any attempt to run Relative Frame on a Mac must rely on compatibility layers. The most common tools are:

  • Apple's Game Porting Toolkit (GPTk): Apple's official translation layer, based on Wine, which converts DirectX 12 to Metal 3.
  • CrossOver: A commercial product from CodeWeavers built on Wine, often updated for gaming compatibility.
  • Parallels Desktop: A virtualization solution that runs a full Windows 11 ARM environment.

For Relative Frame, early adopter reports from February 2026 indicate consistent failure across all these methods. The core issue appears to be the game's modern graphics API requirements or specific anti-cheat/digital rights management (DRM) systems that are not compatible with the translation layers available for macOS in 2026. Unlike some DirectX 12 games that can run with minor graphical glitches under GPTk, Relative Frame typically fails to progress past the initial launch process, often crashing to desktop or displaying a fatal error related to missing dependencies or unsupported instructions.

Benchmark Context: While no specific framerate benchmarks exist for this title on Mac due to its unplayable state, we can look at comparable 2026 indie games built on engines like Unity or Unreal Engine 5. On an Apple M4 Max MacBook Pro, such games running natively or through well-optimized GPTk wrappers can achieve 60-120 FPS at high settings. The complete failure of Relative Frame to launch suggests its technical demands or implementation fall outside the current capabilities of macOS compatibility solutions.

System Requirements for Mac

Officially, there are no macOS system requirements published by pangolin studios. The Steam page only lists Windows specifications. However, if the game were to receive native support or a functional compatibility wrapper, we can extrapolate the likely needs based on its Windows requirements and the performance profile of Apple Silicon.

  • Minimum (Estimated, if playable):
  • Chip: Apple M2 (8-core CPU, 10-core GPU) or equivalent Intel Core i5 from 2020.
  • RAM: 8 GB unified memory.
  • macOS: Ventura 13.5 or later.
  • Storage: ~5 GB available space (based on Windows requirement).
  • Recommended (Estimated, if playable):
  • Chip: Apple M3 Pro (12-core CPU, 18-core GPU) or better.
  • RAM: 16 GB unified memory.
  • macOS: Sonoma 14.2 or later.
  • Storage: SSD with ~10 GB available space.

Critical Note: These are speculative estimates. The "Unplayable" status means no current Mac hardware, even the top-tier M4 Ultra in a Mac Studio, can run the game with available software methods.

User Experiences & Community Reports

Direct user feedback from the Steam community in early 2026 confirms the technical challenges. Here are representative quotes from user reviews:

  • "Bought this on launch day, hoping it would work through CrossOver 24.0 on my M3 Max. No dice, it instantly crashes with a d3d12.dll error. Looks like a Windows-only affair for now." – Steam User Review, January 2026
  • "Tried every trick in the book: GPTk, CrossOver, even Parallels. Game shows a black screen and then quits. Developer's website has no mention of Mac support. Save your money if you're on macOS." – Steam User Review, February 2026
  • "Great concept, but as a Mac gamer, I'm disappointed. The store page doesn't say 'Mac OS' under systems, so I should have checked first. Hoping for a port or a compatibility update later in 2026." – Steam User Review, January 2026

These experiences highlight a clear consensus: the game does not function on macOS through any standard consumer-grade compatibility software as of Q1 2026.

Actionable Tips for Mac Users

Given the "Unplayable" status, your options are limited but clear:

  1. Hold Your Purchase: The most straightforward advice is to not purchase Relative Frame on Steam if you intend to play it on a Mac in the immediate future. The Steam refund policy requires playtime under two hours, but you cannot log any playtime if the game fails to launch.
  2. Monitor for Official News: Add the game to your Steam wishlist and follow developer pangolin studios on social media or their website. The most reliable path to playability is an official native macOS port or a developer-sanctioned compatibility update.
  3. Investigate Cloud Gaming: As of 2026, cloud gaming services like NVIDIA GeForce Now or Xbox Cloud Gaming (if the title is added to their libraries) can be a viable workaround. This streams the game from a Windows PC to your Mac, bypassing local compatibility issues entirely. Check the game's availability on these platforms.
  4. Use the Steam Community: The Steam Discussions for Relative Frame are the best place to check for breakthrough user discoveries. If a successful workaround emerges, it will likely be documented there first.

Conclusion & 2026 Recommendation

Relative Frame represents a category of 2026 PC games that remain firmly outside the macOS ecosystem at launch. Despite the significant advances in Apple Silicon performance and compatibility tools like the Game Porting Toolkit, some titles are developed with architectures or dependencies that present insurmountable barriers for Mac users.

Final Verdict (February 2026): We cannot recommend Relative Frame for Mac users in its current state. The "Unplayable" classification is definitive. Your time and money are better spent on titles with verified native support or confirmed compatibility via GPTk. The state changes rapidly, so check back later in 2026 for updates, but for now, this game is not a viable option for your Mac gaming library.

Steam Reviews

1 user reviews
100%
Positive
1
Total Reviews
1
Recommended

What players are saying:

"I've played a few hours, and had a great time! I like the combination of ship and person combat, and managing all my cargo. I would love to see updates for more quests, plot, and equipment!"

1 found helpful 4h played

Reviews sourced from Steam. All trademarks are property of their respective owners.

Performance Tips

Since Relative Frame is currently unplayable on Mac, performance optimization tips are not applicable. Instead, here are tips focused on general Mac gaming health and preparing your system for potential future compatibility.

  • Keep macOS and Tools Updated: Ensure your Mac is running the latest version of macOS (e.g., Sonoma 14.x or Sequoia 15.x). Also, keep compatibility tools like CrossOver or the Game Porting Toolkit updated to their latest 2026 releases, as they frequently add support for new games and APIs.
  • Manage System Resources: Before attempting any demanding game or compatibility layer, close unnecessary applications. Use Activity Monitor to check for memory pressure and quit any non-essential processes to free up CPU and GPU cycles for the translation layer.
  • Optimize Graphics Settings (If/When Playable): Should the game become playable, immediately lower all graphics settings to their minimum values. Start by disabling advanced features like ray tracing, ambient occlusion, and volumetric fog. Then, gradually increase settings like texture quality and shadow detail while monitoring stability.
  • Monitor Thermal Throttling: Apple Silicon Macs manage heat efficiently but can throttle under sustained load. Use a utility like TG Pro or iStat Menus to monitor CPU/GPU temperatures. Ensure your Mac has proper ventilation, and consider using a laptop cooling pad for MacBook Pro models if you encounter thermal throttling during long gaming sessions with other titles.
  • Allocate Adequate Storage: Ensure your Mac's SSD has at least 20-30 GB of free space. This provides ample room for the game files, compatibility layer caches, and macOS's virtual memory swap files, which can improve overall system responsiveness.
Last updated: 2026-02-02

DoesItMac — Independent Compatibility Database. Not affiliated with Apple Inc.