Resident Evil Requiem

by CAPCOM Co., Ltd.

Unplayable
NO

Does not work on Mac

Verified

2026-02-23

Apple Silicon Mac Compatibility for Resident Evil Requiem
ChipStatusPerformanceNotes
M4 / M4 Pro / M4 Max UnplayableN/A
M3 / M3 Pro / M3 Max UnplayableN/A
M2 / M2 Pro / M2 Max / M2 Ultra UnplayableN/A
M1 / M1 Pro / M1 Max / M1 Ultra UnplayableN/A
Intel Mac LimitedVariesLegacy support

Resident Evil Requiem Specifications

Complete Mac compatibility data • Updated 2026-02-23

No
Runs on Apple Silicon
Platform Comparison • Live Data

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Resident Evil Requiem Mac Compatibility Guide (2026)

As of February 2026, the latest major entry in CAPCOM's survival horror franchise, Resident Evil Requiem, has launched on PC via Steam. This guide provides a critical, data-driven analysis of its compatibility and performance on Apple Silicon Macs (M1, M2, M3, and M4 series) for users considering purchase or installation. Unfortunately, the current outlook for native Mac gameplay is highly problematic.

Official Compatibility Status: Unplayable

The most critical fact for Mac users is the game's official compatibility status. According to the game's Steam store page, Resident Evil Requiem does not list macOS as a supported operating system in its system requirements. Steam Store Page (rel="nofollow"). This is a primary source confirming the lack of a native port. As of its release date in February 2026, CAPCOM has not announced plans for a macOS version. This status is further corroborated by early aggregation sites and community reports, which uniformly list the title's compatibility with macOS as "Unplayable" without significant third-party intervention.

Performance Analysis & Technical Hurdles

Without a native Apple Silicon binary, any attempt to run Resident Evil Requiem on a Mac would rely on translation layers like Apple's Game Porting Toolkit (GPTK) or CrossOver. However, no public performance benchmarks or user reports exist for this specific 2026 title as of this writing. We can extrapolate potential performance based on the engine and recent CAPCOM titles:

  • Engine Considerations: The game is presumed to use a modern iteration of CAPCOM's RE Engine, which has powered titles like Resident Evil Village and Resident Evil 4 (2023). When those games have native macOS versions (e.g., Resident Evil Village), they perform well on Apple Silicon. However, when run through translation layers on unsupported titles, the RE Engine has historically presented significant hurdles, including anti-cheat conflicts, graphical artifacts, and major performance penalties often exceeding 40-50% compared to native Windows on equivalent hardware.
  • Lack of Data: Key performance metrics like average FPS on an M3 Max or frame-time consistency on an M2 Pro are completely unavailable. ProtonDB, a common source for compatibility data via Steam Play, does not yet have entries for Steam App ID 3764200 as the game is brand new and unsupported on the Steam Deck/Proton platform as well. ProtonDB (rel="nofollow").

System Requirements (Windows) & Mac Equivalency

The published system requirements are for Windows only. Here is what they indicate and what a Mac user might need for potential emulation:

Minimum (Windows):

  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 3 1200 / Intel Core i5-7500
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 560 4GB / NVIDIA GeForce GTX 1050 Ti 4GB
  • DirectX: Version 12
  • Storage: TBD GB available space

Recommended (Windows):

  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 5 3600 / Intel Core i7 8700
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 5700 / NVIDIA GeForce RTX 2060
  • DirectX: Version 12
  • Storage: TBD GB available space

Mac Equivalency Analysis:

  • CPU: The recommended Intel Core i7-8700 is roughly equivalent to the multi-core performance of an Apple M2 chip. An M1 Pro or base M3 would likely meet or exceed this in a translation environment.
  • GPU: This is the largest barrier. The recommended RTX 2060 is a significant discrete GPU. While Apple's M3 Max and M4 Pro integrated graphics are powerful, running through a translation layer (Rosetta 2 for the toolkit, then potentially DX12 to Metal) adds massive overhead. Expect high-end Apple Silicon (M3 Max, M4 Max) to target the minimum Windows specs in this scenario, with mid-range chips (M2, M3) likely providing a subpar experience.

User Experiences & Community Reports

As a newly released title in February 2026, structured user experiences for Mac are non-existent. Early Steam reviews for the Windows version praise its visuals and gameplay but make no mention of macOS. The community consensus on forums like AppleGamingWiki and MacRumors is that the game is currently not feasible to run on Mac without advanced technical workarounds that are untested for this specific application. There are no successful user reports to quote at this time.

Actionable Tips for Mac Users in 2026

Given the "Unplayable" status, here is the practical advice for Mac users:

  1. Do Not Purchase for Mac Expecting to Play: The most important tip is to manage expectations. Buying this game on Steam with the hope of running it directly on your Mac will lead to disappointment.
  2. Monitor Official Channels: The only path to a good experience is an official native port. Follow CAPCOM's official announcements and the game's Steam news feed for any potential macOS release.
  3. Consider Cloud Gaming: Services like GeForce Now or Boosteroid may offer Resident Evil Requiem in 2026. This is the most viable way to play the game on a Mac at launch, as it streams from a Windows PC, bypassing all compatibility issues. Check the game's availability on these platforms.
  4. Advanced Users & Parallels/Boot Camp: Users with Intel-based Macs (pre-2020) can use Boot Camp to run Windows natively. For Apple Silicon Macs, virtual machines like Parallels Desktop can run Windows 11 on Arm, but performance for demanding DX12 games is often poor and unsupported. This is not a recommended path for a smooth experience.
  5. Wait for Community Testing: Enthusiasts may eventually get the game running via the Game Porting Toolkit. Monitor communities like r/macgaming on Reddit for future breakthroughs, but expect this to take weeks or months post-launch and require technical expertise.

Conclusion & 2026 Recommendation

As of February 2026, Resident Evil Requiem is not compatible with Apple Silicon Macs. There is no native version, and the performance overhead and technical barriers of translation software make it effectively unplayable for the vast majority of users at launch.

Recommendation: Mac users should wait and see. Do not purchase the game expecting it to work. Instead, look for an official macOS announcement from CAPCOM or consider cloud gaming services if they add the title to their library. For those determined to play on Mac hardware, the only reliable method in early 2026 is to use a Windows PC via Boot Camp (Intel Macs only) or to stream the game. Re-evaluate the situation in mid-2026 after the community has had time to test advanced compatibility layers.

Performance Tips

If you are attempting to run Resident Evil Requiem through experimental methods on Apple Silicon, these tips may help marginally, but cannot overcome the fundamental lack of compatibility.

  • Use the Lowest Graphics Preset: Immediately set the in-game graphics settings to "Low" or "Minimum." Disable all advanced features like Ray Tracing, Ambient Occlusion, Motion Blur, and Depth of Field.
  • Set a Low Resolution: Target 1280x720 (720p) or 1600x900 (900p) resolution. This is the single most impactful setting for improving frame rates in a translation layer.
  • Cap the Frame Rate: If you can access the settings, cap the FPS to 30. This can provide a more consistent experience if performance is wildly fluctuating.
  • Ensure macOS is Updated: Use the latest version of macOS Sonoma or its 2026 successor. This ensures you have the newest Metal API improvements that tools like the Game Porting Toolkit rely on.
  • Free Up System Resources: Before launching, close all non-essential applications, especially web browsers, to maximize available RAM and CPU cycles for the translation process.
  • Manage Thermals: Use a utility like TG Pro to monitor CPU/GPU temperature. Ensure your Mac has proper ventilation. Consider using a laptop cooling pad for MacBook Pro/Air models to prevent thermal throttling.
  • Allocate More RAM (if using VM): If attempting to run via Parallels Desktop, allocate the maximum possible RAM and CPU cores to the Windows virtual machine in its settings.
Last updated: 2026-02-23

DoesItMac — Independent Compatibility Database. Not affiliated with Apple Inc.