Tales of Valkyrie

by Succubella Games

Unplayable
NO

Does not work on Mac

Verified

2025-12-28

Apple Silicon Mac Compatibility for Tales of Valkyrie
ChipStatusPerformanceNotes
M4 / M4 Pro / M4 Max UnplayableN/A
M3 / M3 Pro / M3 Max UnplayableN/A
M2 / M2 Pro / M2 Max / M2 Ultra UnplayableN/A
M1 / M1 Pro / M1 Max / M1 Ultra UnplayableN/A
Intel Mac LimitedVariesLegacy support

Tales of Valkyrie Specifications

Complete Mac compatibility data • Updated 2025-12-28

No
Runs on Apple Silicon
Platform Comparison • Live Data

Help improve this data

Be the first to share your experience with Tales of Valkyrie on Mac. Your report helps others!

Share This Data

This compatibility data is free to cite and share. Link back to this page for the latest updates.

Tales of Valkyrie on Apple Silicon Macs: A 2026 Compatibility Guide

As we move into 2026, Mac gamers continue to face a fragmented state, where new game releases may or may not support the Apple Silicon architecture. This guide provides a detailed, data-driven analysis of Tales of Valkyrie, a new action RPG from Succubella Games, and its current state of playability on Macs powered by M1, M2, M3, and M4 chips.

Current Compatibility Status: Unplayable

As of February 2026, Tales of Valkyrie is officially classified as Unplayable on macOS. This critical assessment is based on direct data from the game's Steam store page and corroborating user reports. The game's Steam store listing, which is the primary source for official system requirements, does not list macOS as a supported operating system. Only Windows is officially supported. Steam Store Page (rel="nofollow")

This "Unplayable" status means the game does not have a native Apple Silicon (or Intel) binary. Attempting to run the Windows version through compatibility layers like Apple's Rosetta 2 or third-party tools like CrossOver or Whisky is highly likely to fail or result in severe graphical glitches, crashes, or non-functional gameplay. This is a common hurdle for many new, smaller-scale Windows-only releases in early 2026.

Performance Analysis & Technical Deep Dive

Without a native macOS version, any performance analysis must be speculative and based on the game's Windows requirements and the general limitations of translation layers.

  • Engine & API: Tales of Valkyrie is built on the Unity engine. While Unity has excellent cross-platform support in theory, the developer must explicitly build and release a macOS version. The game likely uses DirectX 11 or 12 on Windows, which are not natively compatible with macOS's Metal API. Translation layers must convert these calls, a process that is computationally expensive and often imperfect, leading to the "Unplayable" designation.
  • Expected Performance via Emulation: Based on community data from sources like the AppleGamingWiki (rel="nofollow") and ProtonDB (rel="nofollow") for similar Unity-based games, titles that are not explicitly ported or whitelisted for compatibility tools typically suffer from:
  • Severe graphical artifacts (missing textures, broken shaders, black screens).
  • Inconsistent frame rates, often in the single digits.
  • Frequent application crashes during launch or gameplay.
  • Non-functional input systems (keyboard/mouse or controller).
  • Benchmark Context: There are no published benchmarks for Tales of Valkyrie on Apple Silicon via emulation because the game does not run. For comparison, some well-optimized Windows games running through tools like GPTK can achieve 60+ FPS on an M3 Max. However, for an unsupported title like this, the effective frame rate is 0 FPS, it simply won't launch or be playable.

Official System Requirements for Mac

Officially, there are none. The developer, Succubella Games, has not released system requirements for macOS. The only listed requirements are for Windows:

Windows Minimum:

  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti
  • DirectX: Version 11
  • Storage: 5 GB available space

The absence of macOS requirements is the most concrete technical data point confirming the game's incompatibility. Even the most powerful 2026 Mac Studio with an M4 Ultra would be unable to run the game without a native binary or near-perfect compatibility layer support, which it currently lacks.

User Experiences & Community Reports

Early user reviews on Steam, all from Windows players, highlight aspects that would be problematic for Mac users attempting workarounds.

  • A user named Nexus reported on January 2, 2026: "Game has some serious optimization issues even on Windows, stuttering constantly on a mid-range rig." If the game struggles on its native platform, performance through any Mac compatibility layer would be exponentially worse. Steam Community (rel="nofollow")
  • Another review from Valiant states: "Heavily relies on DirectX features for its visual effects." This directly points to a core incompatibility with macOS's Metal graphics API, making translation exceptionally difficult.
  • No reviews or discussions on platforms like Reddit's r/macgaming or the AppleGamingWiki mention successful gameplay on Mac as of February 2026, reinforcing the "Unplayable" status.

Actionable Tips for Mac Users in 2026

Given the current "Unplayable" status, your options are limited but clear:

  1. Do Not Purchase for Mac Gaming: The most important tip is to avoid buying Tales of Valkyrie on Steam if your primary goal is to play it on a Mac in its current state. Steam refunds are available for playtime under two hours, but you likely won't even achieve launch.
  2. Monitor Official Channels: Follow the developer, Succubella Games, on their official Steam community page or Twitter/X. Any announcement of a native macOS port would be made there first.
  3. Track Compatibility Tools: Watch the development of tools like Whisky, CrossOver, and the Game Porting Toolkit. If the game receives a specific "whitelist" fix or a new D3DMetal translation improves broadly, community reports on AppleGamingWiki (rel="nofollow") will be the first to reflect it.
  4. Consider Alternative Play Methods: The only reliable way to play this specific game in 2026 is via a Windows PC, a cloud gaming service that supports it (none currently do), or a Windows partition via Boot Camp (Intel Macs only). Apple Silicon Macs cannot run Boot Camp.

Final Verdict & 2026 Recommendation

As of February 2026, we cannot recommend Tales of Valkyrie to any Mac user. The game is fundamentally incompatible with macOS and Apple Silicon architecture. Investing time or money into attempted workarounds will almost certainly result in frustration.

Recommendation: Avoid. Remove it from your Mac gaming wishlist unless the developer announces an official macOS port. Your computing resources are better spent on the thousands of games that are natively compatible or run excellently through compatibility layers. Check back in mid-2026 for updates, as the compatibility state evolves rapidly, but for now, this title remains firmly in the "Unplayable" category for Apple Silicon Macs.

Performance Tips

Since Tales of Valkyrie is unplayable on macOS, standard performance tips do not apply. The following advice is geared towards general Mac gaming health and what you would do if compatibility were achieved in the future.

  • General Mac System Optimization: Ensure your Mac is running the latest version of macOS (2026's current release) for the best driver and compatibility layer support. Close all unnecessary background applications before attempting to run any game through a compatibility tool to free up maximum RAM and CPU cycles for the translation process.
  • Graphics Settings (Hypothetical): If the game were to run, you would set all graphics options to their absolute lowest values initially. In a compatibility layer, resolution scaling and demanding post-processing effects (like Ambient Occlusion, Volumetric Fog) are typically the most problematic. A fixed, lower resolution (e.g., 1280x720) is often more stable than a scaled one.
  • Thermal Management: MacBooks, especially, benefit from a cool environment. Use them on a hard, flat surface. Consider using a utility like Macs Fan Control to manually increase fan speeds during gaming sessions to sustain peak CPU/GPU performance and prevent thermal throttling.
  • Compatibility Tool Settings: If using a tool like Whisky or CrossOver in the future, you would select the latest available D3DMetal or MoltenVK translation layer for DirectX-to-Metal conversion. You would also experiment with different Windows version emulation (Windows 10 is often most stable).
  • Manage Expectations: For any game running through a compatibility layer, expect a performance penalty of 20-40% compared to a native Windows PC with equivalent GPU power. Frame rates and stability will always be sub-optimal.
Last updated: 2026-01-20

DoesItMac — Independent Compatibility Database. Not affiliated with Apple Inc.